Visit to get updates or use the included Stardock Central program to receive Manual: Read the online version of the documentation. That’s enough to feed 10 million people, according to the manual. None of my other planets have lots of farms either, so where is this food. There’s a galciv2 subforum, plus the galatic civilizations 2 website .. If so, wouldn’t it be better to just set the slider low and manually set.
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And as I said earlier, the food mechanic seems to be completely broken. My main planet in my current game has 10 billion people, living on 10 megatons of food.
As I understand it, the planet bonuses are multipliers on the final output. So you definitely want a lot of factories on your manufacturing galcciv2, lots of research centers on your technological capital and high population within reason on your economic capital.
The thing is you need factories on every planet in order to be able to build the other stuff quickly enough. That colony maintenance fee hurt in the galci2 going though…. I found out the hard way that I need to have defense ships in orbit of my planets.
Both times, I think the escort fleet would have taken out any defence ship I was likely to leave there. I just try to be able to see them coming. What is the computer trying to do when he slaps down an influence starbase right beside your capital? Farms will ramp up the population and ramped up populations will make mega money.
Huge populations are almost impossible to keep happy though. All of whom hated me. When population passes a certain point it gets really hard to keep morale up on a planet. Might be related to planet quality.
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Incidentally factories seem to be a waste of time to build. I do build a factory or two on my biggest planets but generally I just build farms, econ buildings, and a few happiness buildings. I think maybe their multiplier only applies after all the other stuff is done. A good planet can kick that ship out in 3 turns for bc, saving you bc. I have to say I feel really lost with this game. One thing that gets me is that my military galfiv2 rated at 0.
So the tax slider itself has nothing to do with my military rating? Most of it is self-explanatory.
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The manual covers much of the rest. And yes, the manual covers what the sliders mean, how it breaks down, etc: I too am having trouble managing a large population.
Researching and upgrading the entertainment complexes help but not enough. Lowering the tax rate works but not enough to keep a realistic tax rate.
Is it the factories on the planet? The military graph is a very rough estimate of capability. This can buy you the respect needed to take your time as yalciv2 as nobody sees through your house of cards. Worked manuak for me in one game, by the time the drengin figured out I had been bluffing most of the game I had such a superior economy and research buildup that i quickly churned out a real fleet at the first sounds of war.
In an earlier game I had a small fleet, but they where tough, and while the graph showed me as being one of the weaker civs I had no problem mopping up the rest of the galaxy.
Keeping that many people on a planet means of course a super mannual approval rating, which as long as nobody starts exerting influence on you might not mean much. After playing the crap out of galciv2 the past couple of days I decided to give Civ4 another try, but I just keep thinking about galciv. The only reason I am not playing galciv is I want to wait on some UI updates.
I was getting really annoyed near the end of a game with the whole stacks and selection nightmare. I was constantly somehow ending up with multiple selected units from seperate stacks and fleets and sending them all off in crazy directions. A good 4x game should make the mechanics intuitive and visible so that players manhal make intelligent decisions and pursue whatever strategy they formulate. Presenting players with some sort of problem like massive unhappiness empire wide and no obvious workable solutions is a bit frustrating.
GalCiv2 – strategy Games. Well, been playing this a bit since I got it, and I still really suck.
Do you always have the appropriate starbases overlapping these worlds? How do you balance all this infrastructure development with military development? Does having a greater population affect build rates, or only taxes?
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None of my other planets have lots of farms either, so where is this food coming from? If you have enough manufacturing tech, an economic starbase is a nice boost. Possibly, but they did do a pretty good job. Well, population helps there, too. Harder to take a planet with 20 billion. I always just blow them up. Oh is there a way to watch the tutorials outside of the game?